Tuesday 10 December 2013

Copyright your Virtual Creations

A few weeks back, there was a conference held at Second Life about the expansion of gaming experience of users to other virtual worlds as well like InWorldz. During the talk, there was an issue of owning your own virtual work. This topic has been talked about and debated on for the last few months. After a lot of introspection, this is what I found. If you want to preserve your work as your own. Get it copyrighted or DMCA approved.

Copyrighting originally was on tangible things, later even photographs were included in the list of things that can be copyrighted. Since the emergence of computer generated works to imitate reality has become a trend in not only the gaming industry but also education, research, military etc. The governments are actively amending their country's Copyright Act.

Today, you can have the ownership and copyright your blog, website, 3D objects, works or worlds. Although there are still issues still to be handled like, if you create virtual reality using programs and it is so close to the actual reality, i.e., "fact", then how do you determine or copyright the work which is a representation of fact. Read more about such issues in a detailed article on Computer Law.

History of Copyright

I could give you a brief history, but its better if you would read the following links:

The discussion on issues to be considered in copyrights have been going on since last century, which can be dated back near to the year 1886. 

So, the important question is How do you get your works Copyrighted?
The best way to register is by visiting the website. Copyrighting here is free. Yes, you read it right. If you want to get the Pro package and avail more benefits, it will cost you $10 per month or $100 per year. This enables you to track down the websites that have copied your items. And they will help you take them down ones you file a report. Visit the website for more information.
  • The other way is to copyright your work in your country. As I am from India, this is the site to register for Copyright. In the same way you can search for your country as well through the List of countries in the Berne Convention
Why copyrighting?

It is your choice to copyright your work. With the emergence of copybots (programs that can copy your creation) and the issue of claiming your work as your own, copyrighting seems to be the only way. It might not mean much to the end users, this is for the designers and creators who have given their time, energy and money to build something new. 

I hope this helped to all those people who were wondering what would happen to their creations after the change in TOS of Second Life. As a writer, I would suggest all the designers to expand their horizon to other gaming platform or virtual worlds and get your stuff DMCA approved.




1 comment:

  1. ROBLOX is powered by a growing player base of more than 300,000 creators who provide an infinite variety of highly immersive experiences.

    These experiences range from 3D multiplayer games and contests, to interactive adventures where players can take on new identities to imagine what it feels to be a dinosaur, a miner in a quarry or an astronaut out in space.

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